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90 Game Reviews

16 w/ Responses

"It's kind of like metroid"

I was thinking that the whole time, and to see it at the end brought a certain ironic satisfaction

I disagree with this game's message

(If you want a replay, just use private browsing on Firefox or clear cookies/temp folder)

On one hand, you're saying that hard work gets shit done, and that being with loved ones is one's greatest value. But on the other hand, you're saying that working hard means being a reproachful douche bag who abandons the one he loves, and that spending time with your family means being a lazy shit who could have saved the world but did nothing.

Great!

This is one of those game that doesn't succeed because of impressive art or complex scripts...this game is awesome simply because of the genius of it's central idea

Haha

Like I am sure many people on newgrounds did, I just tried ti combine sex with everything:
"sex+oil...sex+chaos...sex+beast...se x+corpse...sex+mushroom..."

I was also surprised to see that knowledge+suffering did not = highschool

Let Down

The game was fun, but the ending sucks. I played it the "wrong" way the first time, and then I felt like I had to do it "right", just to see the ending. And the "right" ending, the one I played the game twice for, was predictable, anticlimactic and unrewarding.

Woo

I got the 10th best score of today: 5,492,997

HybridMind responds:

Good for you! ;)

Entertaining game

The ending makes it all worth it

Thankyou for the cheap laughs

game: "You really need to take a shit..."
input- "take shit"
game: "You just shit your pants! Game over!"

I laughed quite a bit

Godd at first...

The first few "visits" to "Looming" are the best. The simple atmosphere of bleak visuals and ominous sounds are wonderfully eerie, mysterious, and a bit creepy. As you first explore, you may find one specific "thing", perhaps a collectible or sign post which latches onto you and becomes your primary objective. and then as you attempt to complete this object you discover many other mysteries that stack to add a sense of depth to he world.

However, as the game progresses and you've been around "Looming" at least two or so times, the simple frustration of having to walk ridiculous distances at a pace to slow for the size of the world, having a camera that shows about 20% the direction you are traveling (what you want to see) and 80% where you've already passed (what you don't care to see), and becoming lost/going in circles, all overshadow the artistic appeal of this game-at least for me. The appeal of the world is lost once you get the gist of each back story and the nuisances of the game's mechanics (which obviously are not the primary focus in art game, but are irritatingly blatant when they inhibit your objectives).

Also, I really tried to understand the point of this game, but I don't feel the solid impact of comprehension. Rather, I feel a more of a loose assumption on the metaphorical direction of this game. I assume that "Looming" is a place we go when we become encompassed by the events of our future, and in order to get out, or rather in order stop worrying so much and just enjoy life, we must cherish our time with our loved ones. I could have missed the target entirely, but this is the message I get...and thankfully it is good enough that, in the end, the frustrations of insignificant game mechanics just seem silly in comparison to the overall effect.

Looks really good

Obviously the one thing this game has going for it is its ridiculously good looks..I suggest giving less of a death penalty (as in not having to "do over" so much each time you die), however. Also, combat is tedious.

Age 30, Male

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Joined on 7/6/05

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